![]() Dio's Best Friendĭio's Best Friend revives you at full health once you die, after a brief death animation. Each stack increases the damage, with the first one dealing 150% damage and subsequent stacks adding another 150% on top for each one. The Ceremonial Dagger releases three daggers when an enemy dies, which then seek out and deal damage to other enemies. Unlike the Brilliant Behemoth, the Ceremonial Dagger does proc on-hits though it only comes into play once you kill something. It's not necessarily a must-have on long runs, but it sure helps you get further easier. The Brilliant Behemoth is a very straightforward item to increase your overall damage output, particularly if you're using a very spammy survivor. Each stack of Behemoth increases the explosion radius. Brilliant BehemothĪ carryover from the first game, the Brilliant Behemoth enables all your attacks to explode on hit, dealing an additional 60% damage to nearby enemies. Brainstalks enables you to spam like nothing else.Įach Brainstalks you have on-hand increases its duration by four seconds. When you have Brainstalks and kill an elite enemy, you enter a frenzied state for four seconds that chops your skill cooldowns down to nearly nothing. BrainstalksĮven more cooldown reduction, you say? Later in a run, particularly on Monsoon, Brainstalks makes the Alien Head almost obsolete. The Alien Head decreases your cooldowns by 25% at base, but it gives diminishing benefits with each one as you stack them. You want cooldown reduction? Because the Alien Head is how you get perpetual cooldown reduction. On characters that attack quickly and often (Commando, Huntress, etc.) this can be a huge lifesaver when paired with Leeching Seed and Harvester's Scythe. Some items go better with this than others, notably the Rejuvenation Rack. Each Aegis after the first increases the percentage of healing converted, with two granting 100% shielding, three granting 150% shielding, and so on. With this artifact, you'll be granted a barrier as you are healed past full health, starting at 50% of the amount healed. It doesn't affect Tougher Times or the Rusted Key, however nor does it affect chest spawn rates. The Clover increases the proc chance for most of the game's on-hit items, such as Ukelele, Tri-tip Dagger, Happiest Mask, and so on. ![]() Though the 57 Leaf Clover's effects may not be obvious at first glance, you'll feel its effects if you've got any on-hit items. All Risk of Rain 2 Red Items 57 Leaf Clover Not all red items are created equal, but they're all welcome additions to an item spread. I had 3 daggers at one time, can confirm that its more than just 1 dagger alone, but i cant count that many daggers flying around.If you're playing with the Command artifact on, you can choose which red items you get, but even without Command, getting a random red is a welcome surprise to a run.īelow are all of the red items in Risk of Rain 2, along with what they do, how they stack, and my recommendations for use with my over 300 hours of game time. I would expect that each dagger increases the number of projectiles spawned from a kill (in ROR1 it fired 4+2 bolts, it will probably do the same if it doesn't already). I know that the game text doesn't describe the stacking. If the Ceremonial Dagger has no stacking effect, it is most likely just incomplete. Every stack of Sticky Bombs adds 2.5% chance and 125% damage for example, the chance is functionally limited at 39 stacks for 100%, but the damage has no limit (5000% damage at 39 stacks). Items that reduce things tend to do so multiplicitively (so reduce chance of taking damage, reduce skill cooldowns) and therefor never reach 0%. Most items are unlimited, though some are limited by function (for example, crit beyond 100% is meaningless). some as small as 1, what with Ceremonial dagger. so if on paper the proc chance was 27.8% it would be 27% proc chance in game to activate.Īs for other items, each item just has their own maximum stack. ![]() also the damage negate proc always rounds down. Originally posted by Kaniki Zenosake Urahaji:Tougher Times does do the 15% of 15% per stack, so say for about 70% chance to never take dmg, its about 20-25 of them.
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